Classes defined in Visual style definition:
- Creature
The object inside the simulated world, including its physical structure, neural network and performance data.
- Element
Information about current visual element: Part, Joint or Neuro.
- GeomBuilder
Scene graph access (build and manipulate the 3d object tree)
- GL
OpenGL constants used in GeomBuilder and Material functions.
- j
- Loader
Loads 3d objects files.
- m
- Material
Manipulate 3d objects surface properties (Material objects can be associated with geometry nodes).
- MechJoint
Current joint properties during the simulation
- MechPart
Current part properties during the simulation
- n
- p
- Scene
Additional properties to be used in the current view, currently only the background settings
- VertexBuilder
- VisParams
- VisualModel
Visual representation of the Creature object.
- VisualStyle
- World
Environment properties.
- WorldMap
Environment details for "Blocks" and "Heightfield" world type.