Environment properties.
nnspeed
float, 0 .. 1000
default=1 |
NN speed
Number of neural network simulation steps in each physics simulation step
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signals
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Signal sources
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simtype
integer, 0 .. 1 0 = MechaStick (default)1 = ODE |
Simulation engine
MechaStick is a fast and simple primary Framsticks simulation engine.
ODE is Open Dynamics Engine by Russel Smith et al.
NOTE: switching between simulation engines causes removal of all objects in the world (e.g. creatures).
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wrldbnd
integer, 0 .. 2 0 = None1 = Fence (default)2 = Teleport |
Boundaries
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wrldg
float, 0 .. 10
default=1 |
Gravity
You can adjust gravity for your experiments.
The "official" setting used to evaluate and compare creatures is 1.
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wrldmap
multiline string |
Map
Description of the world (Type: Blocks or Heighfield). Enter
r <sizex> <sizey> [seed]
to generate a random landscape, or
m <sizex> <sizey> digits
M <sizex> <sizey> numbers
to provide height values.
See also the WorldMap object.
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wrldsiz
float, 10 .. 1000
default=20 |
Size
Side length of the world
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wrldtyp
integer, 0 .. 2 0 = Flat surface (default)1 = Blocks2 = Height field |
Type
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wrldwat
float, -20 .. 30
default=-1 |
Water level
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wrldchg
doesn't return a value |
Trigger world update
function wrldchg()
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