x
|
x vector |
xx
float |
orientation.x.x |
xy
float |
orientation.x.y |
xz
float |
orientation.x.z |
y
|
y vector |
yx
float |
orientation.y.x |
yy
float |
orientation.y.y |
yz
float |
orientation.y.z |
z
|
z vector |
zx
float |
orientation.z.x |
zy
float |
orientation.z.y |
zz
float |
orientation.z.z |
between2
doesn't return a value |
calculate orientation between 2 Orients function between2(Orient, Orient, float amount) |
betweenOV
doesn't return a value |
calculate orientation between Orient and XYZ function betweenOV(Orient, XYZ, float amount) |
clone
returns Orient |
create new Orient object function clone() |
localToWorld
returns member |
transform coordinates function localToWorld(XYZ point, XYZ center) |
lookAt
doesn't return a value |
calculate rotation from 2 vectors function lookAt(XYZ direction, XYZ up) |
new
returns Orient |
create new Orient object function new(float x, float y, float z) |
normalize
doesn't return a value |
normalize function normalize() |
reset
doesn't return a value |
set identity matrix function reset() |
revRotate
doesn't return a value |
reverse rotate using Orient object function revRotate(Orient) |
rotate
doesn't return a value |
rotate using Orient object function rotate(Orient) |
rotate3
doesn't return a value |
rotate around 3 axes function rotate3(float x, float y, float z) |
set
doesn't return a value |
copy from another Orient object function set(Orient) |
worldToLocal
returns member |
transform coordinates function worldToLocal(XYZ point, XYZ center) |
| Global context |