![]() |
x vector |
![]() float |
orientation.x.x |
![]() float |
orientation.x.y |
![]() float |
orientation.x.z |
![]() |
y vector |
![]() float |
orientation.y.x |
![]() float |
orientation.y.y |
![]() float |
orientation.y.z |
![]() |
z vector |
![]() float |
orientation.z.x |
![]() float |
orientation.z.y |
![]() float |
orientation.z.z |
![]() doesn't return a value |
calculate orientation between 2 Orients function between2(Orient, Orient, float amount) |
![]() doesn't return a value |
calculate orientation between Orient and XYZ function betweenOV(Orient, XYZ, float amount) |
![]() returns Orient |
create new Orient object function clone() |
![]() returns member |
transform coordinates function localToWorld(XYZ point, XYZ center) |
![]() doesn't return a value |
calculate rotation from 2 vectors function lookAt(XYZ direction, XYZ up) |
![]() returns Orient |
create new Orient object function new(float x, float y, float z) |
![]() doesn't return a value |
normalize function normalize() |
![]() doesn't return a value |
set identity matrix function reset() |
![]() doesn't return a value |
reverse rotate using Orient object function revRotate(Orient) |
![]() doesn't return a value |
rotate using Orient object function rotate(Orient) |
![]() doesn't return a value |
rotate around 3 axes function rotate3(float x, float y, float z) |
![]() doesn't return a value |
copy from another Orient object function set(Orient) |
![]() returns member |
transform coordinates function worldToLocal(XYZ point, XYZ center) |
Global context |