#pragma once

#include <ncurses.h>

struct moveData{
	int existsApple;
	int crawlDirection;
	int tmp;
	int maxX;
	int maxY;
	int minX;
	int minY;
	int speedLevel;
	int gameTime;
	int appleX;
	int appleY;
	int applesEaten;
	int serpentLength;
	int x;
	int y;
}dane;

extern int bodyCoordinatesX[];
extern int bodyCoordinatesY[];

bool isGameOver();
int MoveSerpent(int *ch);
